What is Input Devices of Computer?

Input Devices of Computer - Computer Input Devices are those devices which is used to give instructions to computer to perform tasks.

Following are few of the important input devices which are used in Computer Systems:

  • Keyboard
  • Mouse
  • Joy Stick
  • Light pen
  • Track Ball
  • Scanner
  • Graphic Tablet
  • Microphone
  • Magnetic Ink Card Reader(MICR)
  • Optical Character Reader(OCR)
  • Bar Code Reader
  • Optical Mark Reader

Keyboard And Mouse - Input Devices of Computer
Keyboard And Mouse - Input Devices of Computer
In computing, an input device is any peripheral (piece of computer hardware equipment) used to provide data and control signals to an information processing system such as a computer or other information appliance. Examples of input devices include keyboards, mouse, scanners, digital cameras and joysticks.

Many input devices can be classified according to:

Modality of input (e.g. mechanical motion, audio, visual, etc.) the input is discrete (e.g. key presses) or continuous (e.g. a mouse's position, though digitized into a discrete quantity, is fast enough to be considered continuous) the number of degrees of freedom involved (e.g. two-dimensional traditional mice, or three-dimensional navigators designed for CAD applications)

Pointing devices, which are input devices used to specify a position in space, can further be classified according to:

Scanner - Input Devices of Computer
Scanner - Input Devices of Computer

Whether the input is direct or indirect. With direct input, the input space coincides with the display space, i.e. pointing is done in the space where visual feedback or the pointer appears. Touchscreens and light pens involve direct input. Examples involving indirect input include the mouse and trackball. Whether the positional information is absolute (e.g. on a touch screen) or relative (e.g. with a mouse that can be lifted and repositioned)

Direct input is almost necessarily absolute, but indirect input may be either absolute or relative.For example, digitizing graphics tablets that do not have an embedded screen involve indirect input and sense absolute positions and are often run in an absolute input mode, but they may also be set up to simulate a relative input mode like that of a touchpad, where the stylus or puck can be lifted and repositioned.